

Possibly some leaks outside of the map, and buggy texture work at the end. Some minor leaks on the brushwork, not entirely fixable due to the way the brushes decompile with MBSPC if I try it breaks the entire map completely, but the entire map should work absolutely fine. No music, I thought it was obnoxious and unnecessary. Buggy/Shitty texture work, decided not to re-do it, maybe will update archive if I get around to it no guarantees. Random light at end, due to the way the original KZ timer for 1.6 worked the prefab for the end timer always contained a light, CBA to remove as it adds some semblence of ambience. Buggy decompiling issues with MBSPC not translating skybox nodraw correctly FPS drops/issues around later stages of map, unknown cause These maps were ported directly from Counter-Strike 1.6, and have not been modified, aside from some aspects of gameplay rendered useless, or not possible to complete.īhop_average_bhop_gbc - Map by Gorbachev, This pack contains (1-2) kz/bhop maps, and the rest are native bunnyhop maps. Some ports are incomplete, meaning anything between 90-95% complete, and this WILL be updated overtime. Hello! Here's a pack of eight maps in total I've ported over the span of some time. Install and manage your mods easily with community-made 1-Click mod downloaders.

Sonic P-06 Sonic the Hedgehog: Project '06.↺2 The Legend of Zelda: Breath of the Wild (Switch) ↺4 The Legend of Zelda: Breath of the Wild (WiiU) ↺4 Pokemon Brilliant Diamond and Shining Pearl To create shortcuts to your favorite games!
